AI Insights · Timothy · July 2022
Top 5 Gacha Games on iOS in Poland - Q2 2022
In the second quarter of 2022, the top 5 Gacha games on iOS in Poland exhibited varying trends in weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 Gacha games on iOS in Poland demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared:
8 Ball Pool™ from Miniclip.com showed a gradual decline in weekly revenue, starting at approximately $3.1K at the end of March and tapering off to around $1K by the end of June. Weekly downloads also saw a downward trend, peaking at 4K in early April before dropping to around 1.6K in the last week of June. However, weekly active users remained relatively stable, ranging between 108K and 127K throughout the quarter.
Rise of Kingdoms from Lilith Games experienced fluctuations in weekly revenue, with a significant peak of about $30.5K in mid-April before stabilizing around $14K to $23K towards the end of June. Weekly downloads saw a sharp decline from 7.6K at the end of March to approximately 2K in late June. Active users also decreased, starting at over 10K and reducing to around 4K by the end of the quarter.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. had a notable peak in weekly revenue at the end of March with $46K, followed by a general decline and a brief resurgence to $23K at the end of May. Weekly downloads were relatively stable, ranging from about 0.7K to 1.5K. Active users fluctuated slightly, maintaining a range between 26K and 33K throughout the quarter.
Dislyte from Farlight Games, which launched in May 2022, saw its highest weekly revenue in its first week at about $2.6K, then gradually decreased to around $870 by the end of June. Weekly downloads followed a similar trend, starting at 3.9K in early May and dropping to just 47 by the end of June. Active users peaked at 3.2K in mid-May before declining to around 519 by the end of June.
Sonic Forces PvP Racing Battle from SEGA exhibited a gradual increase in weekly revenue from a low of $5 at the end of March to a peak of $392 in early June, followed by a slight decline. Weekly downloads had a significant spike in mid-April at 2.6K, but declined to around 136 by the end of June. Active users showed a similar pattern, peaking at 6.9K in late April and then decreasing to around 2.4K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.